A downloadable game for Windows

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Chronicles is a 2D-adventure game with survival aspects, featuring pixel-art in the classic 3/4-perspective. The player takes control of a young cartographer, who got lost on his first expedition and is trying to find his way back home. Stranded in a strange land, he must cooperate with odd, stone-clothing wearing villagers and learn to survive on his own by crafting tools and hunting wildlife.

Specs

Genre: Adventure / Survival
Engine: Unity
Players: Single Player
Controls: Keyboard
Platform: PC

Press F1 to open the controls screen in-game.

You can take screenshots by pressing F12.

Team Puntheon

Game Design: Christos Doukas
Level Design / Narrative Design: Alina Quentmeier
Programming: Enrico Ludwig
Character Art / GUI: Luna Tiefensee
Creature Art / GUI: Carolin Mallwitz
Environment Art: Bao Chau Nguyen
Production / Audio: Tom Achsel

Background

Chronicles is a student project we created in our second semester at Games Academy, Berlin. The uploaded game is the goldmaster version, as shown for our final presentation. The scope is that of a demo or extended prototype.

Please note that we're no longer actively working on this project.

Editor

Included in the .zip folder is the custom-built editor we used during development. With this tool we were able to make balancing and other changes even to an already existing build of the game.

Functions include:

  • creation and editing of character sheets
  • creation and editing of in-game items and crafting recipes
  • creation of linear dialogue-trees and journal entries
  • balancing of various in-game variables
StatusPrototype
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1)
Authorsnumieth, OnkelMorph
GenreAdventure, Survival
Made withFL Studio, Unity, Aseprite
Tagsdemo, Pixel Art, Short, Singleplayer, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilitySubtitles

Download

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Click download now to get access to the following files:

Chronicles_Itch_Release.zip 67 MB

Comments

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Any chance this could be ported to Mac?

Unfortunately it's not that easy since it requires a bunch of extra work. As we're not working actively on this project anymore this won't happen, sorry. :(